﻿/*
 * This file is part of MonoSettlers.
 *
 * Copyright (C) 2010-2011 Christoph Husse
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Affero General Public License as
 *  published by the Free Software Foundation, either version 3 of the
 *  License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Affero General Public License for more details.
 *
 *  You should have received a copy of the GNU Affero General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors: 
 *      # Christoph Husse
 * 
 * Also checkout our homepage: http://opensettlers.codeplex.com/
 */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


#if EMBEDDED
    using OpenTK.Graphics.ES20;
#else
using OpenTK.Graphics.OpenGL;
#endif

namespace MonoSettlers.RenderSystem
{
    /// <summary>
    /// Renders a whole animation class. Currently this is just some sort of dummy,
    /// since no real animation takes place. Later, this class will be a core part
    /// of object animation.
    /// </summary>
    public class RenderableAnimationClass : RenderableAnimation
    {
        public AnimationClass Class { get; private set; }

        public RenderableAnimationClass(GLRenderer inRenderer, AnimationClass inClass) : base(inRenderer, null)
        {
            Class = inClass;
            Width = Class.Width;

            if (Class.AmbientSet != null)
                Play(Class.AmbientSet);
        }

        public void Play(AnimationSet inAnimationSet)
        {
            Animation = inAnimationSet.Animations.First();
        }
    }
}
